The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Fleets are completely destroyed and all planets are occupied. War exhaustion makes no sense. Bombing runs were just that, runs. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Use a race with modifiers to war exhaustion. It depends on time and on losses you suffer, even in victory. Your ally, not you, was the war leader and he forced. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Before stage five, they actually don't even get a total war CB. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Thread starter Dragonkat42; Start date Mar 3, 2018;. You refuse the offer because you are sure you can conquer all it's planets and systems. It has no bearing on actual victory, other than providing an 'out' so that the. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. 100% war exhaustion doesn't mean the state that's at it can make peace. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Reply. It even had revanchism when you lost territory. Don't fleet stack. That’s what happens in stellaris. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. l_x_fx. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. This is why anchorages are important. Claims change hands as normal in EVERY type of war. Reply Attrition/war exhaustion is a fuzzy timer on wars. No they aren't. However even several years after reaching 100% exhaustion. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. I've occupied more than half of an enemy's systems including his capital - the only planet he had. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Join. no, there is no forced surrender. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. they are fully occupied. It takes 10 days for armies in orbit to land on a world. when you can occupy everything but still lose. Ships 'destroyed' this way cause 5x war exhaustion. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. Every other paradox game has War Score which is basically a track of who is winning and by how much. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. 109 votes, 33 comments. Maybe 2-3. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). . IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. I have only 5 systems and they didn't touch it for entire war. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. It made absolutely no sense. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. The war exhaustion system in stellaris is quite different. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. As for you vs them there are 3 main factors. I 100% devastate all their worlds, THEN capture them. War exhaustion is not a measure of success or 'winning'. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. so now even thought own all planets they will not give up. Mainly. 5 war exhaustion. Eventually its +100 from exhaustion so still -50. You can never 'force' a surrender. I am using the base game. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Just like the player can at most be forced to a status quo after 2 years at 100%. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. I've noticed something in the game I'm in. As for getting the surrender. Forum listWar Exhaustion doesn't mean you have to surrender. It usually says why they won't capitulate. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). However I saw no way to change my war goals. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I'm just here to put my chips in the "war exhaustion is broken" stack. It seems you've only occupied 16% of their territory. You've missed one planet (-100) and two systems (-40. They were at 100% war Exhaustion I was at like 30% So lets end this war. They were at 100% war Exhaustion I was at like 30% So lets end this war. Nothing happens-- 10% chance. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. This makes no sense and must be changed. You have to open the war view and choose "status quo. That means their relative military strength is already at. I'm really enjoying the experience so far, although I did have to relearn a lot. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. soontir fel Jul 25, 2022 @ 8:49pm. The first method is one side in the conflict surrenders. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. It can be useful for him, too. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. I let the war go on for a while longer but it still won't let me end this war. " I feel like this is a solid change. The only way they’d get systems/planets from that is if they were occupying claimed systems. They haven't had a. It cannot be removed. Including, but not limited to, research, civics, and random events. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Imagine declaring a war, taking all the territory you can. Also, they are machine intelligence, which lowers their war exhaustion I think. There are dozens of ways to lower the accumulation of war exhaustion. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. This mod is in no way balanced so please use with that in mind. 113. 11. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. He has no shipyards left - only 5 star bases, which he all built during the war. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. • 2 yr. War Exhaustion is terrible. I am at 81% war exhaustion and my enemy is at 100%. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. War exhaustion is constantly added, just the amount can be changed. I've been in two wars with the same enemy empire. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. There's a war exhaustion calculation weirdness. Every planet was more or less occupied. War exhaustion should be an empire modifier rather than a war score knockoff. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Same thing can happen with 2 players. What he did was a very good tactical decision. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. It was quite annoying. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. No-one else is at war with any of the federation members including the Ovarians. Which seems a tad muchI feel your pain. ago. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. War Exhaustion is just a clock. They. I don't want to go to war with the AI Federation. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. Adds [district id] to the planet. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Passively over time while at war. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. And war. He attacks me twice, I lose some ships but win the battles. Stellaris. War exhaustion in the absolute best case just. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. I've noticed something in the game I'm in. PlutonArioch Dec 10, 2022 @ 11:29pm. Both planets are heavily defended but I. Buster_cherryUA. I've noticed something in the game I'm in. I've been in two wars with the same enemy empire. 13 votes, 29 comments. (though the murderous empire should be able to be exausted into surrender). . Jump to latest Follow Reply. If one side has 100%, a countdown starts and at the end of it the other side can force peace. But no, they just give 0. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. It indeed also limits your diplomatic options and interacts with that new pop growth trait. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. or status quo 2 years after the opponent reached 100% war exhaustion. At this point you get whatever the war is being waged for. He will still win at 100 tho since surrender is -25 and there's 70 to go. immortalfirelover • 5 yr. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Maraudeur. On top of this, status quo peace treaty and war exhaustion exist. You get bonus influence from them surrendering if you choose the humiliate war goal. So I'm in a war with this one empire, and they won't surrender. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. I find. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. I've been in two wars with the same enemy empire. This has happened to me a few times with a "normal" ally even when we weren't in a federation. g. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. In comparison, my exhaustion totals 28%. Capture everything, and do it fast. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. Enemy won't surrender, even after I've taken all they're planets. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. I share some desire for more empire sprawl mitigation for determined. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. That means every system and planet of ALL opponents, including allies, not just the main target. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. Shad May 18, 2018 @ 5:08pm. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. But then you see the dreaded pop up. I then proceded to pass a vote and declare this FP empire a crisis. You can never 'force' a surrender. The "war exhaustion timer" is for status quo, not for complete victory. After invading every planet and capturing all their systems the war ends with status quo. One I was the aggressor and the current one the PC is the aggressor. 392K subscribers in the Stellaris community. I won. The system is a little strange, but there is a logic behind it. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. frogandbanjo • 5 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion has no reason to be in this game except to make wara unwinable. Or, at least, this has been my experience. They always have my war exhaustion up by 5-7% more than their own. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Don't lose any system you own, battles or invasions. " They will be forced to auto-accept. There are no other mechanisms tied to it. Stellaris AAR: No Love, No Comfort. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. Planets in stellaris I think fulfil all the conditions to surrender. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Business, Economics, and Finance. due ti my war exhaustion being at 100 and the enemy at 14. Your perfect start is ruined, you got the Irassians yet again. 100% war exhaustion doesn't make you surrender, it just forces status quo. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. The two are rarely entirely connected. War exhaustion exists solely to force an end to wars, so the losing empire can recover. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. It is now about war exhaustion. That should be factored into your war planning. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. CryptoThere is a difference between war exhaustion and occupation score. My war exhaustion is at like 13% for both sides. Decleared war on an empire to make them my tributary. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. You understood wrong. Surrender would only make the one who press it actually surrender. A couple of things. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. The more ships you have the less they contribute when dying. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. My war exhaustion is at like 13% for both sides. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. 12. My first legit playthrough is going very well except for one thing: war exhaustion during wars. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. You just need enough to enforce the demand on the war screen that you need to check. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. That is not a Status Quo Peace. i joined a war as a third party and attacked them. War exhaustion is an iwin button. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. A Status Quo Peace is you get to keep whatever claimed systems. • 2 yr. If you are at a 100% warscore, AI will always accept all your demands. War exhaustion isn’t the same as war score in other pdx games. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Menu. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. . In another game an AI had 1 system, one planet. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. 5 war exhaustion. ago. Everything is glorious. Destroying the enemy's entire fleet only gets you. Aaronthelemon Dec 12, 2018 @ 6:48am. Slower war exhaustion is part of gestalt consciousness. That would get rid of the problem of. But then you see the dreaded pop up. A Status Quo Peace is you get to keep whatever claimed systems you hold. :) Remember we're always looking for more suggestions and constructive criticism:. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. War Exhaustion is just a clock. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Feb 21, 2020;. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. You can win a war with 100% war exhaustion while your opponent is at 1%. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. 9, You claim something before the war and get it if the ennemy accept the surrender. On the topic of War Score and War Exhaustion. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. I always had to wait till both sides have 100% of War Exhaustion. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. OgamiGoro Apr 13, 2020 @ 1:37pm. They always have my war exhaustion up by 5-7% more than their own. Both planets are heavily defended but I. It's far more devastating than catapults and cannons, but they're always there. Buster_cherryUA. This is honestly the most annoying part for me. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. If nothing's claimed and occupied, no side loses or gains anything. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. You are in a race if you want to conquer someone in a single go. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. Storm Jan 22, 2020 @ 9:26am. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. Business, Economics, and Finance. The effect that has varies based on your war goals. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Business, Economics, and Finance. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Yes war exhaustion should exist but in a very different way. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. I'm at war with another empire. #2. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. Remember to fully occupy every claimed system and planet before you do so. This is the problem with the war exhaustion system: it makes no sense. He attacks me twice, I lose some ships but win the battles. 113. . They can. ago. If neither AI asks the other for peace, it can continue indefinitely. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Also, there's a timer, not immediately after reaching 100%. They didn't want to surrender so I killed half their population and yet still nothing. 1. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Not really. War exhaustion increases in 3 ways. War needs a rework imo. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. This means that territories etc will all be reversed back to their pre-war status. The problem was I couldn't make status quo. g. No-one but federation members occupy planets or systems of the Ovarians.